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Pengye Yang

Hi, I’m Pengye

Dual master’s degree, Brown University × Rhode Island School of Design — senior full-stack UI/UX designer.

Focused on early-stage, 0→1 AI products, with hands-on experience as a founder, in startups and on project-based engagements. I have led early design for multiple AI innovation projects and delivered complete, buildable solutions. I work across the full hardware + software lifecycle — user experience, R&D handoff and mass-production coordination — and I’m strongest in mobile apps, MR spatial interaction, brand visuals and industrial-design collaboration, always driving design from a business perspective.

0→1AI ToolsFigma3D ModelingUI/UX
Tools: Figma, Photoshop, Blender, Fusion 360, SolidWorks, KeyShot, Claude, Codex and more
  • B-Lab Startup Camp Scholarship
  • Mary E. Wardwell Scholarship
  • RISD Design Makerthon — Champion
  • 7 patents (national & international) — structural engineering design
1000+Interface designs
10+0→1 AI projects
7Design engineering patents
Portrait of Pengye Yang
Experience

Where I’ve designed.

Independent Design Studio

Independent Designer / AI Product Designer

Mar 2026 — Present

  • Run a personal design IP publishing AI × Design content on RED (Xiaohongshu) and Douyin — 50K+ views and 10K+ saves & likes — used for user insight, concept validation and sharing design methods.
  • Partner with startups and founding teams on a project basis, deeply involved in 0→1 AI product design and launch: product concept, information architecture, interaction flows, visual systems and high-fidelity prototypes.
  • Blend AI coding, generative design and classic UX methods to explore solutions, iterate interfaces and validate prototypes quickly — speeding up delivery and product validation.

OpenFire (Shanghai) Technology Co., Ltd.

UI/UX Designer (project-based)

Apr 2026 — Sep 2026

  • Solely owned end-to-end 0→1 UI/UX for a global AI product — from early prototypes to product architecture, core flows and 100+ high-fidelity screens covering the full user journey.
  • Led the complete design system from brand identity to product experience — logo, visual language, design system, component specs and key AI interaction patterns — keeping 100+ screens consistent as the product scaled.
  • Used Figma end-to-end for prototyping, component systems and final handoff, supporting continuous iteration and taking the product to launch and into its next development phase.

WooWoof (North America)

Full-Stack Designer

Mar 2025 — Mar 2026

  • Led 0→1 product definition and experience design for an AI smart-hardware + mobile app product, uncovering AI opportunities in pet health and behavior understanding.
  • Deeply involved in hardware structure, sensors, CMF and supply-chain mass production; iterated the experience within hardware and software constraints to close the loop from real-world physical data to digital feedback.
  • Built the brand identity system from scratch, unifying website, packaging and online/offline materials; helped close an angel round and secured Google and Microsoft program funding.

GathXR (North America)

Co-Founder

Jul 2024 — Jan 2025

  • Led 0→1 exploration of a new AI × Mixed Reality interactive product, researching new product forms around spatial computing, generative content and natural interaction — covering user research, concept validation, interaction systems and product experience design.
  • Selected for the Brown B-Lab Showcase, WAIC and the WAIC VR exhibition with dedicated funding, advancing commercial validation of consumer spatial-interaction content.

Brown University

Podcast Designer (part-time)

Oct 2023 — May 2024

  • Core member of Brown’s MADE program — owned website UI/UX, information-architecture optimization and social-media poster design, strengthening brand expression and consistency.
  • Took part in requirement discussions and design reviews, keeping output aligned with the program’s brand and ensuring high-quality delivery.
  • After launch, LinkedIn page views grew 500% and Instagram gained 200+ new followers, significantly expanding the program’s reach.